![]() Metaverse is a move towards improvising a personalised and engaging experience for the kids,” says Santosh Kumar, co-founder and CEO of 21K School, which was founded in June 2020. Teaching is also two-sided, in which the students and teacher both participate. “There was a time when 2D content worked, but right now 3D immersive and practical content is required. The school will introduce metaverse and blockchain technologies, like non-fungible tokens (NFTs), as ways to help students learn and create.Īlso read: Eruditus and Ashwin Damera: A masterclass in wealth creationīacked by entrepreneur Ronnie Screwvala, the school currently has 6,000 students from 54 countries and provides the K-12 education model. Bengaluru-based online-only school 21K School recently announced the integration of Web3 technology to help encourage students to be more creative. The idea of using the metaverse to impart education may seem futuristic, but some Indian startups have already started exploring the possibilities. Meta also invested $150-million through Meta Immersive Learning to help increase access to learning through technology. A white paper produced for Meta in May by the independent economic consultancy Analysis Group estimated the metaverse economy could be worth more than $3 trillion globally in a decade. Called the future of the internet by many, the metaverse can be accessed through virtual reality (VR) and augmented reality (AR) headsets and with phones, consoles, and linked gadgets. Metaverse became a buzzword ever since Mark Zuckerberg rebranded Facebook to Meta in October 2021. The actual communication between the teacher and the student during these lessons, however, happens in the real world. For example, there can be simulations to teach students physics concepts, or a role-playing simulation of historic events. Using virtual reality in schools can add value to traditional education models, whereby children can visit places from the past or conduct dangerous experiments in a safe virtual environment. ![]() Educators can build virtual landscapes based on their lesson plans. The teacher can talk about discoveries and show them to students in an immersive 3D environment at the same time. Then come the visual possibilities of a metaverse school. Students and teachers can meet up in the digital space through virtual reality headsets irrespective of their real-life location. Vedantu emerges as the frontrunner to acquire Lido Learning which mismanaged its way to bankruptcy ![]()
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